icoLatest matches

5# Season
Teamspeak:  Sign ups: YES
Sign up limit: 8 Teams
Transfers: on
Players limit: 300
User's teams: YES (limit: 8)
ico Rules*

Far Cry War's League


If You want to participate in this tournament You've to read and be agree with the informations below.

1.1 - During the season clans will play one match each week, default match day and time is Saturday or Sunday from 19:00 to 22:00 GMT+2. Clans are allowed to change the date and time if both parties agree to switch the match. Clan who wants to change some date, should propose another one as soon as possible. If there is less than 24h untill the match should be played the date cannot be changed. Both teams are allowed not to accept any date changes. Last possible date to play your matches is last scheduled round (last default date on your schedule of the on-going season). If teams arent able to play some of their matches, scores will be nulled (Draw) or given WO (WalkOver) to the active partie.
1.1.1 - All matches will be play on FarCry League 1.33/1.4 || LRv2 or may any other server that have LR activated.
1.1.2 - The default patch of the tournament is LRv2 with 1.33 settings However for clans/teams coming from 1.4 patch there is a possibility to play on LR patch with 1.4 pure settings according to their opponents. That means that if one team would like to play on 1.4 settings , the second one has to be agree with that.
1.1.3 - All match should played over ASSAULT or TDM modes (depends of the kind of league you are playing for.)

1.2 - During every match can be present some admin on spectator and 1 other player choosen from neutral team.

1.3 - If something happens with server (crash or evidence laggs for many players) the match will be repeated in an other date, without considering the score of not ended match! Or the match will be switched to an other server from the beginning.

1.4 - If Your clan will play vs other Team and if you want that someone will be present on spectator, you can get somebody neutral from some other clan/team participating in the competition.

1.5 - The League/Tournament will have 2 stages (Look at point 2).

1.6 - Possible points to get:
1.6.1 - It implements soccer rules though, (i.e. Win =3 points, Draw = 2 point, Lost game = 1 points.) - If your team Win, you will get +3 points (acumulative on the same league season) - If your team Draw, you will get +2 points (acumulative on the same league season) - If your team Lost, you will get +1 points (acumulative on the same league season)
* Here you have the Table points: Rank / Points Table

1.7 - Possible number of players:
1.7.1 - A team cannot have more than 5 players engaged in a round.
1.7.2 - 5 vs 5 (general number of maximum players, no more!!!)
1.7.3 - If someone is missing its possible play with -1 player for one side (in the case of commun agreement between both sides, or also reschedule the match to another date/time!)
1.7.4 - If clan isn't present in time (15 min of tollerance) or the number of players is less than two, opponent clan will win this match +3 points.
1.7.5 - If both clans are absent or their number of players is less than two, we will post the draw without adding the points.
1.7.6 - We can change for you the date of the match only if both clans/teams are agree and if you cominucate it to us 24h before!
1.7.7 - If more than 1 player from team has critical exception or leaves the match, they have 5 min. to return on server or that team will lose -1 point as a punishment.
1.7.8 - Changes of players are possible during the game but firstly, the player who was playing earlier must leave the server before the next one can connect to the server. (Isn't allowed have players from same team that's playing as spectator after the match get started... Read section 4.2.5)

1.8 - All Admin's decisions can't be contested in according to the rules!

2. || ROUNDS ||
2.1 - The Rounds will be played over the Round Robin Tournaments system - where each team participating plays each other team participating an equal number of times and maps.
2.2 - The servers settings must be like explained at point #5 of this rules.
2.3 - After finish play the first round/map (every team/clan must take a small break "something like: 10min break" before start the second round/map)
2.4 - The maximum duration of the day matches for the 2 maps played will be: for the 1st + 2nd maps (40m+40m) = 80min + 10min of the time break, equal to 01:30h "1 hour & half"
2.5 - Here you have the schedule Rounds Table: Schedule Rounds
2.6 - The clanleader/team owner of the winning team submits the score into match comments and clan who lost has to accept the score by posting an approval. If approval isn't done during the first 6h from ending of the match, approval is forced. Admins will update the score into the leagues ranking as soon as possible.
2.7 - Screenshots of each match aren't required to get match confirmed if opponent approves the result aswell. Still we encourage clans to take screenshots from end screen so the result cannot be opposed!
2.8 - The both maps must be played on the same date that was agreed between the teams previously (isn't not allowed play one of the maps/rounds in different dates)

All accepted maps will be published on the News main page by any the website admin, that will show what maps was picked by every single team.

* Select by TEAM#1 -> am_angelisland
* Select by TEAM#2 -> eu_streets
* Select by TEAM#3 -> mp_px_mangoriver
* Select by TEAM#4 -> mp_px_jungle
* Select by TEAM#5 -> nrw_matmata

* All teams must select a different map to play, there is not allowed to one team select the same map that other team has already select before!
** All selected maps must have the same number of flags for all teams!
*** The both maps must be played on the same date that was previously agreed between the teams!

4.1. If you use cheats.. No cheaters are allowed on LR servers, But in case that someone get using cheats, then he/she will be banned on this website and also not will allowed to play on any other team, and if play... the whole clan/team will be disqualified.

4.2. Very important... If you:
4.2.1 - Don't play on your real nick with your team/clan tag
4.2.2 - curse/insult or even call bad names to other players from cheaters (and other 'bad words')
4.2.3 - Surpass the with +2 players as spectator on the server during the match (it's only to prevent the lags in game, but it's allowed in case that both teams/sides accept more people in spectate)
4.2.4 - Kill your opponents on their respawn when they attack (doing respawn kill)
4.2.5 - A player from an opponent team that is in match is like a spectator for more than 30 sec "for more than 2x times" after the game already started (or play / or leave the server).
4.2.6 - Do spam on our forum site

* Your team will lose 1 point in ratings.
** If your team lose more than 3 points in those ways, your clan will be disqualified and all games will be considered as invalid.

5.1 - The league will be every Saturdays and/or Sundays from 19h until 22h GMT+2.
5.2 - All matches on servers with LRv2 or in FarCry League 1.33/1.4 || LRv2
5.3 - All games of the first and second stage on the allowed maps (Look at point #3)
5.4 - Number of players should be between: 2v2, 3v3, 4v4 or 5 vs 5 (* maximum "no more!!!")

5.5 - Server settings:
5.5.00 - The server should be locked before start any match (to prevent that non involved players join or create problems) - The server password should be keep in secret and only shared between the allowed spectators and the whole teams that are involucred on the match!
5.5.01 - Time attack/defend: 20 minutes (per each side)
5.5.02 - Respawn time: 12,10,8 or 6 seconds (depends of amount players)
5.5.03 - Invulnerability time: 3 seconds
5.5.04 - maximum 1 sniper in team and maximum 2 Engineers with m4
5.5.05 - Punkbuster: OFF
5.5.06 - FriendlyFire: OFF
5.5.07 - TeamBalance: OFF
5.5.08 - Teamkills on the server set to ON
5.5.09 - Rocket Launcher set to OFF
5.5.10 - OICW Rockets set to OFF
5.5.11 - AG36 Rockets set to OFF

5.6 - Round Robin (Every clan plays each other in equal number of rounds and maps)
5.7 - All matches will start between 19:00H and 22:00H GMT+2 || Check the date/clock on header of this website ||
5.8 - All Clans/Teams that want to participate have to insert their own team on our page with clan/team tag and the list of players. (highly recommended number of players is 3 or more) or communicate it to admins
5.8.1- Example: - clan tag: MFA - players names: LM, JP, FOTO & etc...

5.9 - Every clan/team must have at last 1 official captain on their squad/team to report the final results of the played matches & screenshots (check the point #10 AFTER MATCH) or even to report any issues from the event's for the admins (Check at CONFLICTS / PROBLEMS)!

* Link to insert your Team/Clan in League: Sign Ups

5.10 - All Teams can signed up while its open to allowed new sign-ups to join the league
5.11 - VERY IMPORTANT: everybody should be on the server at least 10 minutes before the match
5.12 - All dates of the matches, results and screens from every games and ratings of the league will be written/reported on this website by the teams owner's or captain's!
5.13 - Very important: Dont forget to request for the server admins to remove de server lock's password after finish all rounds/maps for this day!

6 || SIGN-UP||

Before the season start there's certain Sign Up -time limit for clans to decide do they participate, announced at frontpage news and banner. If clan decides to participate, team leader will sign his clan from main menu SIGN UP -link. After signing, you should see your team in Sing up -section of main menu. Doing that you've got your clan to participate at upcoming season if it fulfills the required elements. Write the skill level / division of your team to "Additional info" part so admins can place teams into right divisions! We'll try to create divisions as equal as possible.


Each team must have at least 3 active players to be accepted to the upcoming season. Players needs to be put into teams roster before the first match of the season. During the season clans are allowed to change / add more players into their roster during open transfer -days (read more below!). All players must be registered on the website and have their Battlelog username entered in their profile. The player must also be added as an active player in the league in the "Team Management" section (example picture below). It is also up to the Team leader to ensure that the right Battlelog ID is filled in when the player is activated for the team. Guideline is that the team leaders/owners build up their seasonal squad before the season goes live!

QuoteQuote by Admin:
Individual players can belong to only a one active team/clan for ongoing season. Player is allowed to switch hes team but can belong only to a one squad at a time. There is no maximum limit of switching your team but admins will advert to constant team switching;
This means we don't allowed people to jump from a team to another one without a good reason! Transfers when team owners can edit their team are open during the whole cup.

8|| NO SHOW ||

Team needs to have atleast 2 players online on the dealed matchserver "30" Min after the start-time of the match (default saturday/sunday between 19:00 until 22:00 GMT+2), otherwise the opponent will get a WO/forfeit victory (if the opponent has more thean 3 players at least on the server ready to match).

WO-victory = WalkOver (It's the awarding of a victory to a contestant because there are no other contestants, or because the other contestants have been disqualified, refuse to play the match without reason/justification or forfeited.)

In case of WO-Victory = 3 flags /round, so having an full forfeit victory over a opponent your team will gain 1 points per round the your team will win (2x Rounds = 2 Points in total).

If teams aren't able to contact each others any way, then the default date and time will be considered as their official match date and time. Allways try to contact your opponent or atleast write into match comment - area to avoid no-show issues! Also read section 9.1!


9.1 - CONFIRMING YOUR MATCH: Contact your opponent somehow before the match. For example, use Farcry-Wars league site where you can post into your match comments or use league sites personal messenger. Exchange server infos plus let your enemy know if you would want to change something (match date & time) or ask do they allowe usage of freelancer for instance. Every match/clanwar needs to be confirmed by both teams to avoid no-show issues. Confirm you have or that you dont have line-up ready atleast 24h before the actuall matching time! If team doesnt confirm their match 24h before the scheduled time (write their confimation to war comments) opposing team is allowed to take WO victory if they provide a screenshot with a date and time included which shows they had have full line-up ready on some match server at the dealed/default match time.

Each team should have at least one player represented on the FarCry War's League TS3 to report any issues.

10 || AFTER-MATCH ||

10.1 - POINT SYSTEM: FarCry Clan League cup consists of 2 maps which is played from both side (Red and Blue) for both teams, 2 rounds all in all. Points give are directly by the flags captured of the match. check the point #1.6 of this rules.

10.2 - ENTER THE SCORE: The clanleader/team owner of the winning team submits the score into match comments and clan who lost has to accept the score by posting an approval. If approval isn't done during the first 6h from ending of the match, approval is forced. Admins will update the score into the leagues ranking as soon as possible.

Report like this:

Screenshots of matches are required to get match confirmed if opponent approves the result aswell. Still we encourage clans to take screenshots from end screen so the result cannot be opposed!


Before the start of each match, both team captains should check if the opponent has a player who is not registered and active in the league (called Freelancer). Freelancer cannot be brought into a match during it without having an approval from opponent. Team has to bring their freelancers into match server before the first live round or atleast introduce possible freelancers they might have to use before going live. If a game starts without checking the players or if an agreement is made between the 2 teams that it is authorized to use a freelancer, it has been approved by the teams and therefore there can not be any protest filled against this rule. If you dont agree that a team is playing with freelancers you need to have screenshots of the teams squad + screens from ingame and send a protest to us. Protests should be sent to:

* VERY IMPORTANT... To any official players or even to "Freelancers", can't play "IF" they are registred in other active team/clan in this league, and they want play to a different team... Because they will doing a Moonlighting or membership in another organization or team/clan that is already registred on this website and THIS IS NOT ALLOWED HERE!!!


-> TEAMKILLING (many times)
-> GLITCHING (many times)
-> SWEARING (many times)
-> SPAWNKILL (many times)
* Before proceed with any kick, all admins must advert the player for 3 that he/she will be kicked and in case that he/she keeps doing the same thing and/or ignore the admins message, the admin is allowed to do a temporary ban as a punishment, and report to the FWL head-admin what was happen in really and without lies by E-mail or PM (Private Message).




If you feel something unacceptable happened and you can not solve the issue/problem with your opponent then contact any of the admins and explain what happened or send protest.

Protests should be sent by e-mail to: protest@farcry-wars.tk

* Include all the needed info or evidence you have in it; like screenshots, video record, etc.
* Describe the problem properly! What the protest you're doing or against whom!
* If it's an delicate matter keep it quiet and let admins do their job before flaming all over!
* Live round begins when both teams are agreed to be ready. Team can stop live round 2 times in row during the timer. After the timer has ended, round is live!
* It is allowed to replace all in all up to two players during the match.
* No pauses are allowed through a rounds in the same map.
* If player is having connection problems during a round or otherwise cannot continue gaming through the round, it's allowed to replace that player.
* A maximum of 2 players can be replaced in a one single round. If team is going to replace quitting player with a freelancer, the freelancer has to be accepted by the opponent, in-game or before the match.

Currently FWL gives to all crew members the server game admin privileges "Rcon" (such as: Team Leaders and Captains);
With the prupose to allowed them to:

- Change/Restart the Maps
- Kick unwhanted players or spectators (before start the match)
- Fix some few settings such as Respawn-time/Rocket Launcher/Friendly-Fire etc... (BUT, always following the FWL season rules for each match)
- Lock/Unlock the server game & etc...

However it's not allowed for any server admin do admin right's abuse, such as:
- Bans or constant Kicks without any strong reasons that justificaticate this actions!


In case of any complain about server admins abuse, this will be analized and investigate from part of some FWL crew member's, and if it's get confirmed... Then the FWL's team will remove this admin rights from this particular person forever!


* Any use of cheats and glitches in the game is obviously strictly prohibited.

* The player who gets taken for cheating will immediately be removed from all future games in the league and the clan whom player plays for will automatically lose all matches played up to the exclusion of the player.

* If team breaks some rule in game, penalty will be given depending on severity of it. Admins will handle every conflict individually. Minimum penalty will be -1 flag from round score in assault mode or -10 kills in TDM/FFA; example: if somone is doing respawn kill or using bugs/glitches in game. We encourage teams to have good sportsmanship here with these issues! Accidents do happen, before doing protest let the enemy team know what they're doing wrong. If you cannot solve the issue with your opponent then contact admins. As said, admins will take a look individually into every conflict.

If the server which clans have chosen to play their match, crashes during a live round clans have two options to choose from how they proceed. It's up to the clans to negotiate between themself which option they choose to go on with! If both teams doesnt agree to go on with OPTION 1., then OPTION 2. is forced to be the procedure.

OPTION 1. Use the last flags/points amount recorded/remembered as a result of the round. Deal with your opponent, both teams needs to accept this method!

OPTION 2. Replay the whole round. Start a fresh round and ignore the scores of the crashed round.

If server crashes twice or more times during a match, enemy is allowed to demand server change or postpone the match/rest of the match to another date.

The crew:


flag Admin, Deltree (Webmaster)
flag LM, LMMFA (Head Admin)



[ Updated at: 31/08/2017 - by Admin ]

  | Admin #My Channel
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### Why Donate ??? ###

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Due Date: 31/10/2017

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